


I think the biggest problem with this game is that cards can be discarded for 2*, which means that more often in a game they become more useful to be discarded, and they help circumvent the particular type of essence gaining. Maybe I can re-animate my bow quicker and more often than you can. So the reanimate card will net you 3 resource.īut if you go all out and spend all your cards, then you simply gain 2 gold, and then I use my Witch and Elvish bow, and you're stuck forever. But the re-tap is where it burns brightly. It's 12 essence for 4 per turn, including the 1st turn which is very good but not amazing. What VP's do you get typically by round 4? It would seem like without any attacks that round 4 is where the majority of games will end. The same seems to be true for the 1:1 Essence->Gold cards. It certainly seems like a short cut to thinking. If you could tweak it to make it more balanced, how would you do so? Make it too expensive to buy Round 1? Make it cheaper, but require a dragon to be tapped as part of the cost? Require an input (any input!) to get the 2 gold per turn? I'd love to hear your ideas!
#CLASH OF CLANS DRAGONS LAIR 3 STAR GENERATOR#
How do others feel about it? Do you dread seeing it at the start of the game, because you know you have to buy it or lose? Or do you disagree, and find it only situationally advantageous (say, if it can be used to purchase a resource generator like Hanging Gardens, Obelisk, or Alchemist's Tower)?

I've never seen the person who gets it first lose, if they aren't a novice and know basically what they are doing. But it quickly has become apparent to me that Dragon's Lair is a distinctly unbalanced card: you can buy it on your first turn, and for no input thereafter get 2-4 gold per turn out of it, making it very likely you will win even without ever playing any dragons - in fact, I've seen players use it to win without ever playing any cards from their deck. This certainly isn't a bug, as BGA has implemented the card properly.
